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AmigActive 10
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sonson.c
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C/C++ Source or Header
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2000-04-04
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10KB
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334 lines
/***************************************************************************
Son Son memory map (preliminary)
driver by Mirko Buffoni
MAIN CPU:
0000-0fff RAM
1000-13ff Video RAM
1400-17ff Color RAM
2020-207f Sprites
4000-ffff ROM
read:
3002 IN0
3003 IN1
3004 IN2
3005 DSW0
3006 DSW1
write:
3000 horizontal scroll
3008 ? one of these two should be
3018 ? the watchdog reset
3010 command for the audio CPU
3019 trigger FIRQ on audio CPU
SOUND CPU:
0000-07ff RAM
e000-ffff ROM
read:
a000 command from the main CPU
write:
2000 8910 #1 control
2001 8910 #1 write
4000 8910 #2 control
4001 8910 #2 write
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6809/m6809.h"
extern unsigned char *sonson_scrollx;
void sonson_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void sonson_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( sonson_sh_irqtrigger_w )
{
static int last;
if (last == 0 && data == 1)
{
/* setting bit 0 low then high triggers IRQ on the sound CPU */
cpu_cause_interrupt(1,M6809_INT_FIRQ);
}
last = data;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x17ff, MRA_RAM },
{ 0x4000, 0xffff, MRA_ROM },
{ 0x3002, 0x3002, input_port_0_r }, /* IN0 */
{ 0x3003, 0x3003, input_port_1_r }, /* IN1 */
{ 0x3004, 0x3004, input_port_2_r }, /* IN2 */
{ 0x3005, 0x3005, input_port_3_r }, /* DSW0 */
{ 0x3006, 0x3006, input_port_4_r }, /* DSW1 */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x0fff, MWA_RAM },
{ 0x1000, 0x13ff, videoram_w, &videoram, &videoram_size },
{ 0x1400, 0x17ff, colorram_w, &colorram },
{ 0x2020, 0x207f, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3000, 0x3000, MWA_RAM, &sonson_scrollx },
{ 0x3008, 0x3008, MWA_NOP },
{ 0x3010, 0x3010, soundlatch_w },
{ 0x3018, 0x3018, MWA_NOP },
{ 0x3019, 0x3019, sonson_sh_irqtrigger_w },
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x07ff, MRA_RAM },
{ 0xa000, 0xa000, soundlatch_r },
{ 0xe000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x07ff, MWA_RAM },
{ 0x2000, 0x2000, AY8910_control_port_0_w },
{ 0x2001, 0x2001, AY8910_write_port_0_w },
{ 0x4000, 0x4000, AY8910_control_port_1_w },
{ 0x4001, 0x4001, AY8910_write_port_1_w },
{ 0xe000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( sonson )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x10, 0x10, "Coinage affects" )
PORT_DIPSETTING( 0x10, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( Coin_B ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x80, "unknown" ) /* maybe flip screen */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, "2 Players Game" )
PORT_DIPSETTING( 0x04, "1 Credit" )
PORT_DIPSETTING( 0x00, "2 Credits" )
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x08, "20000 80000 100000" )
PORT_DIPSETTING( 0x00, "30000 90000 120000" )
PORT_DIPSETTING( 0x18, "20000" )
PORT_DIPSETTING( 0x10, "30000" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Medium" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x80, 0x80, "Freeze" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
2, /* 2 bits per pixel */
{ 1024*8*8, 0 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
3, /* 3 bits per pixel */
{ 2*2048*8*8, 2048*8*8, 0 }, /* the two bitplanes are separated */
{ 8*16+7, 8*16+6, 8*16+5, 8*16+4, 8*16+3, 8*16+2, 8*16+1, 8*16+0, /* pretty straightforward layout */
7, 6, 5, 4, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 64 },
{ REGION_GFX2, 0, &spritelayout, 64*4, 32 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz ? */
{ 30, 30 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_sonson =
{
/* basic machine hardware */
{
{
CPU_M6809,
2000000, /* 2 Mhz (?) */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_M6809 | CPU_AUDIO_CPU,
2000000, /* 2 Mhz (?) */
sound_readmem,sound_writemem,0,0,
interrupt,4 /* FIRQs are triggered by the main CPU */
},
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 1*8, 31*8-1 },
gfxdecodeinfo,
32,64*4+32*8,
sonson_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
sonson_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( sonson )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code + 3*16k for the banked ROMs images */
ROM_LOAD( "ss.01e", 0x4000, 0x4000, 0xcd40cc54 )
ROM_LOAD( "ss.02e", 0x8000, 0x4000, 0xc3476527 )
ROM_LOAD( "ss.03e", 0xc000, 0x4000, 0x1fd0e729 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "ss3.v12", 0xe000, 0x2000, 0x1135c48a )
ROM_REGION( 0x04000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ss5.v12", 0x00000, 0x2000, 0x990890b1 ) /* characters */
ROM_LOAD( "ss6.v12", 0x02000, 0x2000, 0x9388ff82 )
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ss7.v12", 0x00000, 0x4000, 0x32b14b8e ) /* sprites */
ROM_LOAD( "ss8.v12", 0x04000, 0x4000, 0x9f59014e )
ROM_LOAD( "ss9.v12", 0x08000, 0x4000, 0xe240345a )
ROM_REGION( 0x0240, REGION_PROMS )
ROM_LOAD( "ss12.bin", 0x0000, 0x0020, 0xc8eaf234 ) /* red/green component */
ROM_LOAD( "ss13.bin", 0x0020, 0x0020, 0x0e434add ) /* blue component */
ROM_LOAD( "ssb2.bin", 0x0040, 0x0100, 0x6ce8ac39 ) /* character lookup table */
ROM_LOAD( "ssb.bin", 0x0140, 0x0100, 0xd4f7bfb5 ) /* sprite lookup table */
ROM_END
GAME( 1984, sonson, 0, sonson, sonson, 0, ROT0, "Capcom", "Son Son" )